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No Addons at Launch |
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Aug 22, 2010 - 7:22 PM - by Socratic
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Massively posted a rather detailed article several days ago that included this little tidbit...
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Originally Posted by Brianna Royce
I asked Scott Hartsman specifically about Rift's future insofar as addons and was told that the team is currently planning for basics like resizing, rescaling, transparency, and possibly even skinning, but that we shouldn't expect full-scale modding at launch. Scott suggested that the framework for such addons might be a post-launch project.
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You can find page one of the article here and page two here.
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0 Replies | 45 Views
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Curse Interview |
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Aug 15, 2010 - 5:29 PM - by Socratic
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Scott Hartsman recently gave an interview to Curse, and believe it or not, it wasn't all fluff.
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Curse:: How many points will you have available for your souls at max level? Previous info alludes to 1 per level, but the last root ability is at 51 points. Is there any point acquisition aside from leveling?
Scott Hartsman: It is tied to one point per level, and what we fully expect to happen when we release is the same thing that's happening now in testing. We made the idea of having different roles, or what you might think of as a spec, available for purchase. So don't think of it as "man I've only got one point, and if I want ability X I have to invest in all of it and now I'm locked in". If you have four roles you can swap back and forth between, then great, you might have a paladin soul you use for a dungeon, and then one push button away you have a role that has spoints spread across other souls. The character I'm playing on alpha right now has two specs I use, if I'm just plugging through content I'm just 100% Beastmaster. I can also switch to my soul set that's 75% paladin, and 25% beastmaster because there are some good synergies there. Then when I want something new I switch to my other set which is part Champion and part Beastmaster. The point is you're able to take on multiple roles and switch between them at will. You can buy additional role slots at your trainer and you're able to put the roles right on your hot bar and swap anytime you're not in combat. It gives players a level of infinite discovery, and lets them find new and interesting combos to do without getting tired of their characters.
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Curse: Has anything regarding faction-specific souls been finalized? Will some souls be permanently locked off to a faction?
Scott Hartsman: At the moment the only locks we have in testing, are the choices you make when you first create your character. As you level up, are offered quests, and find other opportunities to get souls, you'll find that both sides have access to the same souls. There are some fictional gymnastics that we have to do to make that make sense, but at the end of the day we felt the need to do that - we didn't want to create a situation where we would have to balance the sides, and that isn't a winning road for players or us.
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He also touches on armor type restrictions, the death penalty, and class synergy. You can find the full article here.
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0 Replies | 43 Views
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